MANDRIS / DESIGN REFERENCE
Upgrades and equipment
Every store purchase, combat orb, and weapon drop players can obtain in the reviewed source.
Snapshot: · Source ca26d81327a1
The game may have changed since this snapshot. Routine deployments do not update this reference.
Acquisition and stacking #
Store entries spend personal run credits. Orb entries are found in combat and cannot be bought. Weapon drops give Ratajack and Garmo a new weapon at full strength; they are found, never bought. Ship-specific entries apply only to that hull; prerequisites and maximum ranks are enforced. Each listed price is the cost of that rank, not a cumulative total.
Cooling changes ability cooldowns, not every firing interval or active duration.
- Explosive Rounds
- Third Barrel
- Side Cannons
- Automatic Turret
- Flak Pod
- Breach Cannon
- Bomb Bay
- Flare Mines
- Shrapnel Cluster
- Expanded Salvo Rack
- Ground Missile Rack
- Expanded Seeker Rack
- Buzzsaw Rotary Cannon
- Thermobaric Mortar
- Micro-Missile Hive
- Crystal Satellites
- Arc Reservoir
- Prism Drill
- Storm Halo
- Prism Splitter
- Geode Mines
- Equality for All
- Impact Dynamo
- Photon Torpedoes
- Coup de Grâce
- Martyr's Aegis
- Slag Heart
- Anvil Landing
- Furnace Pulse
- Primary Range Tuning
- Armor Plating
- Shield Armor
- Reinforced Hull
- Organic Hull
- Shield Capacity
- Shield Recovery
- Energy Reserves
- Reactor Output
- Thruster Tuning
- Ability Cooling
- Salvage Collector
- Healing Relay
- Hull Restoration
- Grand Relay
- Twin Lasers
- Expanded Salvo Rack
- Ground Missile Rack
- Expanded Seeker Rack
- Blessed Capacitors
ratajack-explosive-rounds · Weapon drop
Explosive Rounds #
Bullet hits cause mini explosions: 30% of bullet damage to other enemies and destructibles within 1.5m. Works with Twin Machine Gun, Third Barrel, Side Cannons, Breach Cannon and Auto Turret. Direct-hit damage stays the same. No extra energy cost or friendly fire; cover blocks splash.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 900 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-third-barrel · Weapon drop
Third Barrel #
An extra forward round accompanies every second primary shot.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-side-cannons · Weapon drop
Side Cannons #
Paired angled rounds accompany every second primary shot.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-auto-turret · Weapon drop
Automatic Turret #
An independent turret tracks nearby air and ground enemies, firing at the cadence of one primary barrel.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-flak-pod · Weapon drop
Flak Pod #
Automatically fires explosive shells at nearby air enemies. Fires three shells per volley.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-breach-cannon · Weapon drop
Breach Cannon #
Fires three heavy rounds with every eighth successful primary shot.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-bomb-bay · Weapon drop
Bomb Bay #
Vector Burst releases falling bombs against ground targets. Releases three bombs per dash.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-flare-mines · Weapon drop
Flare Mines #
Vector Burst scatters missile decoys that explode on interception or expiry. Deploys three flares per dash.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-shrapnel-cluster · Weapon drop
Shrapnel Cluster #
Vector Burst drops a timed aerial mine. Releases sixteen radial fragments.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-salvo-rack · Weapon drop
Expanded Salvo Rack #
Adds two homing air missiles to Rocket Salvo for four total. Volley energy cost stays the same.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-ground-missile-rack · Weapon drop
Ground Missile Rack #
Adds two homing ground missiles to Rocket Salvo. Volley energy cost stays the same.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 800 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-seeker-rack · Weapon drop
Expanded Seeker Rack #
Adds three homing missiles to Vector Burst for five total.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 250 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-buzzsaw · Weapon drop
Buzzsaw Rotary Cannon #
A six-barrel rotary replaces the twin guns. Holding fire spins it up over 0.6s into a dense tracer stream; releasing spins it down. Each round deals 55% primary damage; at full spin it fires 2.5 times as fast. Third Barrel, Side Cannons and Breach Cannon keep their usual timing.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1500 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-mortar · Weapon drop
Thermobaric Mortar #
Every Rocket Salvo also lobs a canister to your aim point, up to 24m away. It bursts for 26 damage in 4m, then burns for 3s, dealing 16 damage per second to air and ground enemies inside. No extra energy cost.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1000 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
ratajack-hive · Weapon drop
Micro-Missile Hive #
Every seven seconds, launches twelve corkscrewing micro-missiles at up to four enemies within 30m. 8 damage each. No extra energy cost.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1200 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
garmo-crystal-satellites · Weapon drop
Crystal Satellites #
Two orbiting crystals damage nearby enemies and apply conductive marks for charged lightning.
| Property | Value |
|---|---|
| Ship | Garmo |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
garmo-arc-reservoir · Weapon drop
Arc Reservoir #
Every three original shards that damage enemies store one charge, up to three. A fully charged lightning hit spends them on extra strikes against surviving chain targets.
| Property | Value |
|---|---|
| Ship | Garmo |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1200 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
garmo-prism-drill · Weapon drop
Prism Drill #
Every fifth paid primary burst adds a heavy crystal that pierces four enemies and applies conductive marks. No extra energy cost.
| Property | Value |
|---|---|
| Ship | Garmo |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1500 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
garmo-storm-halo · Weapon drop
Storm Halo #
Six crystals circle the hull. Every second the halo arcs to the two nearest enemies within 9m for 7 damage and marks them conductive. No extra energy cost.
| Property | Value |
|---|---|
| Ship | Garmo |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1200 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
garmo-prism-splitter · Weapon drop
Prism Splitter #
Every fourth paid primary burst refracts through a muzzle prism into a five-way spectral fan. Each ray deals 10 damage to the first enemy it meets and marks it conductive. No extra energy cost.
| Property | Value |
|---|---|
| Ship | Garmo |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1000 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
garmo-geode-mines · Weapon drop
Geode Mines #
Seeds a geode behind the ship every five seconds, up to three. An enemy passing within 3m blooms it into crystal spikes: 30 damage in 5m, marking everything hit. Geodes last 12s.
| Property | Value |
|---|---|
| Ship | Garmo |
| Category | Weapons |
| Maximum rank | 1 |
| Prices by rank | 1000 credits |
| Prerequisites | None |
Source reference: src/content/weaponAdditions.ts: WEAPON_ADDITIONS
jivadin-equality-for-all · Store purchase
Equality for All #
While you live, half of incoming damage to any pilot is shared equally among all living pilots, including the target, before their defenses apply. Unlimited range. Multiple copies do not stack; no reduction when alone. Energy drains are not shared.
| Property | Value |
|---|---|
| Ship | Jivadin |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 1000 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
michen-impact-dynamo · Store purchase
Impact Dynamo #
Survive a hit to restore 1 energy per 10 incoming base damage before armor mitigation, capped at maximum energy. Includes your share of Equality for All damage. Does not reduce damage or convert blocked hits or energy drains.
| Property | Value |
|---|---|
| Ship | Michen |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
michen-photon-torpedoes · Store purchase
Photon Torpedoes #
Automatically launches a weaving torpedo every 4s after a 2s startup. Targets distant air or ground enemies at 24–64m. Explodes on first contact: 60 damage at the center, falling to 30 at the edge of a 6m blast. No friendly fire or energy cost.
| Property | Value |
|---|---|
| Ship | Michen |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 1200 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
michen-coup-de-grace · Store purchase
Coup de Grâce #
Any successful damage from you executes surviving enemies below 15% hull, including bosses. Applies to all weapons, abilities, torpedoes and explosive scenery you trigger. Executions add no shield restoration.
| Property | Value |
|---|---|
| Ship | Michen |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 1500 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
jivadin-martyrs-aegis · Store purchase
Martyr's Aegis #
When any pilot, including you, drops below 25% hull, a burst from Jivadin fully restores their shields. Once every 30s; works solo.
| Property | Value |
|---|---|
| Ship | Jivadin |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 900 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
michen-slag-heart · Store purchase
Slag Heart #
Damage your plating and Gravitic Armor absorb heats your core. At 60 heat, your next warp leaves a burning trail between its endpoints for 3s: 24 damage/s and ignition.
| Property | Value |
|---|---|
| Ship | Michen |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 900 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
michen-anvil-landing · Store purchase
Anvil Landing #
Warp arrival blasts stun enemies for 0.6s: no movement or attacks. Bosses and heavies are immune.
| Property | Value |
|---|---|
| Ship | Michen |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 800 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
michen-furnace-pulse · Store purchase
Furnace Pulse #
Releasing Flame Jet after holding it for 1.5s vents a 8m fire ring: 45 damage, instant ignition and knockback on small air enemies. 4s cooldown; no extra energy.
| Property | Value |
|---|---|
| Ship | Michen |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 1000 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
primary-range · Combat orb
Primary Range Tuning #
+5% base normal primary range per rank. Does not affect ability weapons.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Weapons |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
armor · Combat orb
Armor Plating #
+0.5 hull armor per rank, up to +2.5. Armor leaves at least 1 damage from a positive hull hit.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
shield-armor · Combat orb
Shield Armor #
+0.5 flat shield damage reduction per rank, up to +2.5. Leaves at least 1 shield damage (smaller hits stay unchanged). Does not reduce hull spillover or armor-bypassing attacks.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
hull · Combat orb
Reinforced Hull #
+5% maximum hull per rank.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
organic-hull · Store purchase
Organic Hull #
Regenerates 0.25 hull per second per rank while flying, even during combat. Requires no energy.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | 125 credits / 200 credits / 275 credits / 350 credits / 425 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
shield · Combat orb
Shield Capacity #
+5% maximum shields per rank.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
shield-recovery · Combat orb
Shield Recovery #
+5% base shield recharge and 5% less base recharge delay per rank.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
energy · Combat orb
Energy Reserves #
+5% maximum energy per rank.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
reactor · Combat orb
Reactor Output #
+5% energy recharge per rank. Active Siege, Auto Turret and Spectre pause passive recharge.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
thrusters · Combat orb
Thruster Tuning #
+5% sideways and forward/backward speed per rank.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
cooling · Combat orb
Ability Cooling #
5% shorter ability cooldowns per rank. Firing rates and active durations stay the same.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 5 |
| Prices by rank | Found in combat |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
collector · Store purchase
Salvage Collector #
+75% pickup collection radius. Credits still belong to the collecting pilot.
| Property | Value |
|---|---|
| Ship | Any playable ship |
| Category | Systems |
| Maximum rank | 1 |
| Prices by rank | 100 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
jivadin-healing-relay · Store purchase
Healing Relay #
Healing Arc reaches 2 pilots total. Extra jumps ignore distance. Each receives 20 shield/s; the channel costs 40 energy/s.
| Property | Value |
|---|---|
| Ship | Jivadin |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 600 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
jivadin-hull-restoration · Store purchase
Hull Restoration #
Healing Arc restores shields first, then repairs 5 hull/s per target. Costs 34 energy/s, or 40 energy/s with a relay.
| Property | Value |
|---|---|
| Ship | Jivadin |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 800 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
jivadin-grand-relay · Store purchase
Grand Relay #
Healing Arc reaches 3 pilots total. Extra jumps ignore distance. Full healing per pilot; 40 energy/s for the whole channel. Requires Healing Relay.
| Property | Value |
|---|---|
| Ship | Jivadin |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 1500 credits |
| Prerequisites | Healing Relay |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
twin-lasers · Store purchase
Twin Lasers #
Replaces Auto Turret for this run: two continuous beams, 44m range, 76.8 combined damage/s. Costs 50 energy once, lasts 10s, then 6s cooldown. Turret Calibration carries over.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 1000 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
salvo-rack · Store purchase
Expanded Salvo Rack #
Adds 1 air missile per rank to Rocket Salvo, up to 5 total. Air missiles home by default. Volley cost remains 60 energy.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Effects |
| Maximum rank | 2 |
| Prices by rank | 600 credits / 900 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
ground-missile-rack · Store purchase
Ground Missile Rack #
Adds 1 homing ground missile per rank to every Rocket Salvo, up to 3 total. Volley cost remains 60 energy. Rocket Salvo Calibration applies.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Effects |
| Maximum rank | 3 |
| Prices by rank | 800 credits / 1200 credits / 1600 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
seeker-rack · Store purchase
Expanded Seeker Rack #
Adds 1 homing missile per rank to Vector Burst, up to 6 total.
| Property | Value |
|---|---|
| Ship | Ratajack |
| Category | Effects |
| Maximum rank | 2 |
| Prices by rank | 250 credits / 400 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG
blessed-capacitors · Store purchase
Blessed Capacitors #
Each Holy Bolt that damages an enemy restores 4 shields to you, once per bolt.
| Property | Value |
|---|---|
| Ship | Jivadin |
| Category | Effects |
| Maximum rank | 1 |
| Prices by rank | 250 credits |
| Prerequisites | None |
Source reference: src/content/upgrades.ts: UPGRADE_CATALOG