MANDRIS / DESIGN REFERENCE
Levels and encounters
Objectives, environment, inhabitants, and authored encounter progression.
Snapshot: · Source ca26d81327a1
The game may have changed since this snapshot. Routine deployments do not update this reference.
Mission selection #
Black Horizon, the experimental Shattered Armada fleet battle, Kaibur, and Theben are out of rotation in this revision. The game still supports them internally, but players cannot select them, so this reference leaves them out.
crucible-drift · Current
CRUCIBLE DRIFT #
Break the orbital foundry line. Destroy the Forgemaster.
An orbital foundry: a chain of floating smelter decks above a dying red star. Welder Drones, Crane Turrets that sweep a shell arc, Slag Cannons, Slag Bombers, Furnace Crawlers, paired Arc Welders, and ramming Fuel Haulers hold the decks. Tug Haulers fling fans of scrap plates that can be shot down, and Foundry Carriers launch Spark Fighters until they are destroyed.
Attacks are announced on the unit itself: bays heat, hoppers spin up, and fighter noses glow before a shot. The Forgemaster shipyard ends the mission. It has no shield, pours molten metal across the lane, alternates shockwave rings that leave a safe gap, and finally exposes its core while pressing forward.
- Foundry Carrier
- Slag Bomber
- Furnace Crawler
- Arc Welder
- Fuel Hauler
- Spark Fighter
- Tug Hauler
- Slag Cannon
- Slag Cannon
- Welder Drone
- Crane Turret
- The Forgemaster
Mission structure
| Property | Value |
|---|---|
| Environment | foundry |
| Objective type | assault |
| Authored target duration | 4–5 minutes |
| Encounter sequence | SLAG APPROACH → CRANE LINE → WELDER SWARM → MORTAR YARD → CRUCIBLE DECKS → TOW LANES → DRYDOCK BREACH → FOUNDRY GUARD → THE FORGEMASTER |
Authored waves
Times are baseline schedule seconds. Arcade Test compresses timing and changes ordinary counts, and difficulty scales counts. Clearance gates, earliest dispatch, population caps, summons, and phase logic affect actual arrivals; these are not fixed encounter durations.
| At (s) | Earliest (s) | Encounter | Enemy | Base count |
|---|---|---|---|---|
| 1 | Scheduled | SLAG APPROACH | Welder Drone | 4 |
| 11 | Scheduled | SLAG APPROACH | Welder Drone | 5 |
| 18 | Scheduled | SLAG APPROACH | Slag Cannon | 1 |
| 32 | 25 | CRANE LINE | Crane Turret | 3 |
| 32 | 25 | CRANE LINE | Tug Hauler | 1 |
| 37 | Scheduled | CRANE LINE | Welder Drone | 5 |
| 40 | Scheduled | CRANE LINE | Fuel Hauler | 1 |
| 58 | 49 | WELDER SWARM | Welder Drone | 5 |
| 62 | Scheduled | WELDER SWARM | Arc Welder | 2 |
| 65 | Scheduled | WELDER SWARM | Welder Drone | 3 |
| 65 | Scheduled | WELDER SWARM | Foundry Carrier | 1 |
| 70 | Scheduled | WELDER SWARM | Arc Welder | 2 |
| 85 | 74 | MORTAR YARD | Slag Cannon | 1 |
| 88 | Scheduled | MORTAR YARD | Furnace Crawler | 2 |
| 90 | Scheduled | MORTAR YARD | Crane Turret | 1 |
| 90 | Scheduled | MORTAR YARD | Slag Cannon | 1 |
| 90 | Scheduled | MORTAR YARD | Foundry Carrier | 1 |
| 111 | 99 | CRUCIBLE DECKS | Crane Turret | 1 |
| 111 | 99 | CRUCIBLE DECKS | Welder Drone | 5 |
| 116 | Scheduled | CRUCIBLE DECKS | Slag Bomber | 1 |
| 118 | Scheduled | CRUCIBLE DECKS | Welder Drone | 2 |
| 137 | 127 | TOW LANES | Welder Drone | 4 |
| 137 | Scheduled | TOW LANES | Foundry Carrier | 2 |
| 139 | Scheduled | TOW LANES | Fuel Hauler | 2 |
| 141 | Scheduled | TOW LANES | Arc Welder | 2 |
| 144 | Scheduled | TOW LANES | Slag Cannon | 1 |
| 144 | Scheduled | TOW LANES | Tug Hauler | 1 |
| 164 | 153 | DRYDOCK BREACH | Crane Turret | 3 |
| 164 | Scheduled | DRYDOCK BREACH | Slag Cannon | 1 |
| 166 | Scheduled | DRYDOCK BREACH | Furnace Crawler | 2 |
| 168 | Scheduled | DRYDOCK BREACH | Slag Bomber | 1 |
| 171 | Scheduled | DRYDOCK BREACH | Welder Drone | 3 |
| 188 | 180 | FOUNDRY GUARD | Welder Drone | 5 |
| 188 | Scheduled | FOUNDRY GUARD | Foundry Carrier | 2 |
| 190 | Scheduled | FOUNDRY GUARD | Arc Welder | 2 |
| 192 | Scheduled | FOUNDRY GUARD | Slag Bomber | 1 |
| 194 | Scheduled | FOUNDRY GUARD | Welder Drone | 4 |
| 196 | Scheduled | FOUNDRY GUARD | Fuel Hauler | 2 |
| 199 | Scheduled | FOUNDRY GUARD | Tug Hauler | 1 |
| 216 | 207 | THE FORGEMASTER | The Forgemaster | 1 |
Source reference: src/content/combat.ts · src/content/catalog.ts · src/content/waveDispatch.ts · src/content/crucible.ts
brood-scar · Current
BROOD SCAR #
Break the hatcheries. Breach the royal nest. Kill The Brost.
A predatory insect hive progressing from the outer swarm through the hatcheries to the royal nest. Ramhorn Beetles charge, Needlewing Wasps and Bombardier Ticks attack at range, locust hordes rush along warned paths, and Brood Wardens and Brood Carriers protect the hive and release offspring.
The Brost is a multi-phase queen with offspring, resin, radial volleys with rotating escape gaps, and an airborne final phase. Resin slows movement; toxic hazards and short damaging blood splashes are gameplay hazards.
- Brood Warden
- Locust Swarmer
- Razorwing Locust
- Resinback Beetle
- Ramhorn Beetle
- Needlewing Wasp
- Brood Carrier
- Bombardier Tick
- Hookblade Mantis
- The Brost
Mission structure
| Property | Value |
|---|---|
| Environment | hive |
| Objective type | assault |
| Authored target duration | 4–5 minutes |
| Encounter sequence | OUTER SWARM → RAMHORN FLIGHT → CHITIN SCREEN → BROOD CHAMBERS → HATCHERY → ACID GAUNTLET → ROYAL GUARD → QUEEN’S THRESHOLD → THE BROST |
Authored waves
Times are baseline schedule seconds. Arcade Test compresses timing and changes ordinary counts, and difficulty scales counts. Clearance gates, earliest dispatch, population caps, summons, and phase logic affect actual arrivals; these are not fixed encounter durations.
| At (s) | Earliest (s) | Encounter | Enemy | Base count |
|---|---|---|---|---|
| 2 | Scheduled | OUTER SWARM | Needlewing Wasp | 3 |
| 22 | Scheduled | RAMHORN FLIGHT | Ramhorn Beetle | 2 |
| 22 | Scheduled | RAMHORN FLIGHT | Needlewing Wasp | 2 |
| 40 | Scheduled | CHITIN SCREEN | Needlewing Wasp | 2 |
| 40 | Scheduled | CHITIN SCREEN | Razorwing Locust | 1 |
| 42 | Scheduled | CHITIN SCREEN | Ramhorn Beetle | 3 |
| 42 | Scheduled | CHITIN SCREEN | Brood Warden | 1 |
| 60 | Scheduled | BROOD CHAMBERS | Bombardier Tick | 1 |
| 60 | Scheduled | BROOD CHAMBERS | Resinback Beetle | 1 |
| 84 | Scheduled | HATCHERY | Brood Carrier | 2 |
| 94 | Scheduled | HATCHERY | Needlewing Wasp | 1 |
| 94 | Scheduled | HATCHERY | Razorwing Locust | 2 |
| 94 | Scheduled | HATCHERY | Brood Warden | 1 |
| 115 | Scheduled | ACID GAUNTLET | Bombardier Tick | 2 |
| 115 | Scheduled | ACID GAUNTLET | Resinback Beetle | 1 |
| 117 | Scheduled | ACID GAUNTLET | Ramhorn Beetle | 4 |
| 117 | Scheduled | ACID GAUNTLET | Brood Warden | 2 |
| 140 | Scheduled | ROYAL GUARD | Hookblade Mantis | 2 |
| 142 | Scheduled | ROYAL GUARD | Needlewing Wasp | 1 |
| 142 | Scheduled | ROYAL GUARD | Razorwing Locust | 2 |
| 166 | Scheduled | QUEEN’S THRESHOLD | Brood Carrier | 1 |
| 168 | Scheduled | QUEEN’S THRESHOLD | Hookblade Mantis | 1 |
| 168 | Scheduled | QUEEN’S THRESHOLD | Resinback Beetle | 1 |
| 168 | Scheduled | QUEEN’S THRESHOLD | Brood Warden | 2 |
| 190 | Scheduled | THE BROST | The Brost | 1 |
Authored hazards
| At (s) | Encounter | Hazard | Count |
|---|---|---|---|
| 65 | BROOD CHAMBERS | Spore vent | 2 |
| 86 | HATCHERY | Brood capsule | 2 |
| 119 | ACID GAUNTLET | Root lash | 2 |
| 149 | ROYAL GUARD | Root lash | 2 |
| 171 | QUEEN’S THRESHOLD | Spore vent | 2 |
Source reference: src/content/combat.ts · src/content/catalog.ts · src/content/waveDispatch.ts · src/content/hive.ts
frostfall · Current
FROSTFALL #
Cross the black ice. Survive what hunts beneath it. Defeat Norgron.
Thin black ice over an abyssal trench under polar night, from the black shelf through a drowned graveyard to the leviathan boneyard. Open water on either side shows the seabed, wrecks, and marine life below. Deep-sea predators hunt from beneath: the Hookmaw harpoons and reels pilots in, while Gulpers, Viperfangs, Vampire Cloaks, Sea Spiders, and Bone Isopods use lasers, crossing volleys, ring patterns, fissures, and shard fans.
Norgron, the Drowned Maw, is a winged sea-serpent that pursues pilots across the ice, sweeps abyssal breath, spits acid from a scorpion tail, and takes to the air for frost dives. Its eyes and throat are weak points: enough damage during a windup cancels the attack.
Mission structure
| Property | Value |
|---|---|
| Environment | ice |
| Objective type | assault |
| Authored target duration | 4–5 minutes |
| Encounter sequence | BLACK SHELF → FANG SWARM → THE RED CLOAK → FROZEN FLEET → SPIDER WALK → BENEATH THE WRECKS → LEVIATHAN BONEYARD → THE DROWNED DEEP → NORGRON |
Authored waves
Times are baseline schedule seconds. Arcade Test compresses timing and changes ordinary counts, and difficulty scales counts. Clearance gates, earliest dispatch, population caps, summons, and phase logic affect actual arrivals; these are not fixed encounter durations.
| At (s) | Earliest (s) | Encounter | Enemy | Base count |
|---|---|---|---|---|
| 2 | Scheduled | BLACK SHELF | Viperfang | 3 |
| 20 | Scheduled | FANG SWARM | Gulper | 1 |
| 22 | Scheduled | FANG SWARM | Viperfang | 3 |
| 22 | Scheduled | FANG SWARM | Hookmaw | 1 |
| 42 | Scheduled | THE RED CLOAK | Vampire Cloak | 2 |
| 44 | Scheduled | THE RED CLOAK | Viperfang | 2 |
| 46 | Scheduled | THE RED CLOAK | Bone Isopod | 2 |
| 64 | Scheduled | FROZEN FLEET | Sea Spider | 2 |
| 66 | Scheduled | FROZEN FLEET | Gulper | 1 |
| 66 | Scheduled | FROZEN FLEET | Hookmaw | 1 |
| 90 | Scheduled | SPIDER WALK | Viperfang | 6 |
| 92 | Scheduled | SPIDER WALK | Vampire Cloak | 2 |
| 94 | Scheduled | SPIDER WALK | Bone Isopod | 2 |
| 116 | Scheduled | BENEATH THE WRECKS | Gulper | 2 |
| 116 | Scheduled | BENEATH THE WRECKS | Hookmaw | 2 |
| 118 | Scheduled | BENEATH THE WRECKS | Sea Spider | 2 |
| 144 | Scheduled | LEVIATHAN BONEYARD | Viperfang | 4 |
| 146 | Scheduled | LEVIATHAN BONEYARD | Gulper | 1 |
| 148 | Scheduled | LEVIATHAN BONEYARD | Vampire Cloak | 2 |
| 150 | Scheduled | LEVIATHAN BONEYARD | Bone Isopod | 3 |
| 170 | Scheduled | THE DROWNED DEEP | Vampire Cloak | 3 |
| 172 | Scheduled | THE DROWNED DEEP | Sea Spider | 2 |
| 172 | Scheduled | THE DROWNED DEEP | Hookmaw | 2 |
| 174 | Scheduled | THE DROWNED DEEP | Viperfang | 4 |
| 200 | Scheduled | NORGRON | Norgron, the Drowned Maw | 1 |
Source reference: src/content/combat.ts · src/content/catalog.ts · src/content/waveDispatch.ts · src/content/frostfall.ts
Destructible scenery #
Facilities and biome props have their own health, collision, score, and reward behavior. Explosive scenery deals up to 60 damage within 2 m, falling off to its 6 m outer radius; Crucible slag vats hurt pilots at 35% strength. Chain reactions can damage additional scenery and enemies. Rare caches (600 health) can appear from the fourth battlefield sector onward and hold weapon drops or upgrades.
| Prop / stable ID | Environment | Health | Radius (m) | Score | Explosive |
|---|---|---|---|---|---|
| brood-reliquary | BROOD SCAR | 600 | 2.1 | 250 | No |
| frozen-cache | FROSTFALL | 600 | 2.1 | 250 | No |
| frozen-cargo | FROSTFALL | 140 | 1.9 | 100 | No |
| wreck-section | FROSTFALL | 70 | 3.3 | 70 | No |
| brine-vent | FROSTFALL | 45 | 1.5 | 50 | Yes |
| pressure-ice | FROSTFALL | 65 | 1.8 | 50 | No |
| chitin-tower | BROOD SCAR | 140 | 2 | 50 | No |
| brood-chamber | BROOD SCAR | 70 | 1.7 | 25 | No |
| resin-cocoon | BROOD SCAR | 30 | 1 | 10 | No |
| volatile-sac | BROOD SCAR | 30 | 1 | 10 | Yes |
| slag-vat | CRUCIBLE DRIFT | 36 | 1.1 | 10 | Yes |
| infested-machine | BROOD SCAR | 70 | 1.8 | 25 | No |
Source reference: src/content/battlefield.ts · src/content/environment.ts · src/content/rareCaches.ts